Author Archive
First Screen Shots From Our New Game (Code name D.F.O)
D.F.O is code name for our new Indie Rush game.
The game will be available for free download (beta version) soon.
Here there are some shots from the game :
Geometry Instasing Technique, Implemented.
In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.
Trigger Implemented In Game & Editor
Finally we decided, to Not using Nvidia PhysX In This Game. so we wrote our own Trigger System.
Here there is a Simple Shot From this new Feature.
and we can capture, each Trigger’s Events (OnEnter & OnExit , etc …) in Script, so we can do what ever we want.
following shots demonstrates it.
2D & 3D Sound Implemented In Engine And Editor
2d & 3D sound System, Implemented in engine and editor. with OpenAL & Fmod APIs.
we can put 3d sounds, just like the other objects to scene .





















































